叙事驱动
Narrative-Driven
Narrative叙事驱动让世界自己开口。把故事拆进场景、道具与沉默里,而不是塞进对话框。
Let the world speak for itself—stories told through places, objects, and silence rather than dialogue boxes.
在天空的折痕里,
藏一个可玩的世界。
In the crease of the sky,
we fold a playable world.
以原创 IP 孵化与独立游戏研发为核心的互动娱乐工作室
An interactive entertainment studio built on original IP and independent games
天空折痕工作室(Skycrease Studio)成立于 2026 年 10 月 15 日,总部位于成都,是一家以原创 IP 孵化与独立游戏研发为核心的互动娱乐工作室。
Skycrease Studio is an independent game development team dedicated to folding impossible skies into playable worlds.
我们致力于打造兼具玩法深度与情感余韵的游戏作品,业务涵盖原创游戏研发、世界观构建、互动叙事设计、风格化美术与声音探索,以及跨平台发行与长期内容运营。
We create narrative-driven experiences centered on exploration, emotion, and choice, where vast skies are folded into worlds players can touch, walk through, and remember. Our work spans original game development, worldbuilding, interactive narrative design, stylized art and sound exploration, and cross-platform publishing with long-term live content.
业务版图
What we do
天空本无痕,直到有人抬头、想象、伸手触碰,才在现实与幻想之间折出一道缝隙。
那道「折痕」,就是游戏开始的地方。我们相信,游戏是把不可能的天空折进玩家可触摸世界的手艺。
The sky is never truly blank—it carries memory, distance, and imagination yet to unfold. A crease is where imagination enters reality: when the sky is gently folded, two worlds touch, and a game is born.
We believe a game is the craft of folding an impossible sky into a world players can touch.
我们不追逐短暂潮流,而是打磨能长久回响的体验;不满足于让玩家「通关」,更希望他们在离开后,仍能感到某片天空被轻轻折过。
We do not chase passing trends; we polish experiences that keep echoing. We are not satisfied with letting players merely “finish” a game—we hope that after they leave, they still feel that some sky has been gently folded.
玩法即表达 · 世界即叙事
Gameplay is Expression · World is Narrative
让世界自己开口。把故事拆进场景、道具与沉默里,而不是塞进对话框。
Let the world speak for itself—stories told through places, objects, and silence rather than dialogue boxes.
用好奇心牵引脚步,而不是用箭头。难度服务于「顿悟」的那一刻。
Curiosity pulls the player forward, not waypoint arrows. Difficulty exists to serve the moment of insight.
比起刺激,我们更在意余韵——那种通关之后还留在心里的重量。
We care less about the thrill than the afterglow—the weight that lingers long after the credits roll.
用统一而克制的视觉语言,让世界一眼可辨,也让每一帧都值得停留。
A unified, restrained visual language that makes the world instantly recognisable—and every frame worth pausing on.
成为用游戏折叠天空的造梦者,让每一道折痕都通往一个新的世界,也通往玩家自己。
To be the dreamweavers who fold the sky with games—every crease leading to a new world, and back to the player themselves.
Every game we make is a crease between reality and fantasy—an invitation to enter another world, and to return to yourself.